Medium Humanoid, Unaligned
AC 16    Initiative +2 (12)
HP 19 (3d8 + 6)
Speed 30 ft., Climb 30 ft.
Mod Save
STR 16 +3 +5
DEX 14 +2 +2
CON 15 +2 +4
Mod Save
INT 6 −2 −2
WIS 12 +1 +1
CHA 7 −2 −2
Skills Athletics +5, Perception +3
Resistances Bludgeoning, Piercing, and Slashing from Magical Attacks
Immunities Grappled
Senses Passive Perception 13
Languages None
CR 1/2 (XP 100; PB +2)
Traits

Armored Carapace. The beetle bugfolk's natural armor provides an AC of 16.

Heavy Lifter. The beetle bugfolk counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.

Actions

Headbutt. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 1) bludgeoning damage.

Defensive Curl (Recharge 5–6). The beetle bugfolk curls into its shell until the start of its next turn. While curled, its AC becomes 19, it has advantage on Strength and Constitution saving throws, and it cannot move or take actions.

hezekiahpatterson98

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