AC
16
Initiative
+2 (12)
HP
19
(3d8 + 6)
Speed
30 ft., Climb 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +5 |
| DEX | 14 | +2 | +2 |
| CON | 15 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | −2 | −2 |
Skills
Athletics +5, Perception +3
Resistances
Bludgeoning, Piercing, and Slashing from Magical Attacks
Immunities
Grappled
Senses
Passive Perception 13
Languages
None
CR
1/2 (XP 100; PB +2)
Traits
Armored Carapace. The beetle bugfolk's natural armor provides an AC of 16.
Heavy Lifter. The beetle bugfolk counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.
Actions
Headbutt. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 1) bludgeoning damage.
Defensive Curl (Recharge 5–6). The beetle bugfolk curls into its shell until the start of its next turn. While curled, its AC becomes 19, it has advantage on Strength and Constitution saving throws, and it cannot move or take actions.
Comments