Medium or Small Humanoid, Unaligned
AC 12    Initiative +2 (12)
HP 9 (3d8 + 6)
Speed 30 ft., Fly 50 ft.
Mod Save
STR 6 −2 −2
DEX 15 +2 +4
CON 14 +2 +2
Mod Save
INT 16 +3 +5
WIS 12 +1 +1
CHA 10 +0 +0
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages None
CR 1/2 (XP 100; PB +2)
Traits

Flight. The moth bugfolk has a flying speed of 30 feet. It cannot fly while wearing medium or heavy armor.

Keen Antennae. The moth bugfolk has advantage on Wisdom (Perception) checks that rely on smell, air currents, or vibrations.

Night Adaptation. The moth bugfolk has advantage on Dexterity (Stealth) checks made in dim light or darkness.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) piercing damage.

Wing Dust (Recharge 5–6). The moth bugfolk beats its wings, releasing a cloud of shimmering scales in a 10-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or be knocked unconcise until the start of the moth bugfolk’s next turn. A dazed creature cannot take reactions and has disadvantage on its next attack roll before then.

Gentle Glide. The moth bugfolk can glide safely from a height, moving horizontally up to 10 feet for every 5 feet it descends. It takes no falling damage while gliding.

Habitat: Forest

hezekiahpatterson98

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