| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | −2 |
| DEX | 15 | +2 | +4 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +5 |
| WIS | 12 | +1 | +1 |
| CHA | 10 | +0 | +0 |
Flight. The moth bugfolk has a flying speed of 30 feet. It cannot fly while wearing medium or heavy armor.
Keen Antennae. The moth bugfolk has advantage on Wisdom (Perception) checks that rely on smell, air currents, or vibrations.
Night Adaptation. The moth bugfolk has advantage on Dexterity (Stealth) checks made in dim light or darkness.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) piercing damage.
Wing Dust (Recharge 5–6). The moth bugfolk beats its wings, releasing a cloud of shimmering scales in a 10-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or be knocked unconcise until the start of the moth bugfolk’s next turn. A dazed creature cannot take reactions and has disadvantage on its next attack roll before then.
Gentle Glide. The moth bugfolk can glide safely from a height, moving horizontally up to 10 feet for every 5 feet it descends. It takes no falling damage while gliding.
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