Armor Class
18
natural armor
Hit Points
60
(10d8 + 15)
Speed
40 ft., Fly 40 ft.
STR
16
(+3)
DEX
12
(+1)
CON
15
(+2)
INT
8
(-1)
WIS
14
(+2)
CHA
8
(-1)
Saving Throws
DEX +5, WIS +6
Damage Immunities
Lightning
Senses
Passive Perception 12
Languages
Draconic
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Draconic Essence. When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drake’s damage immunity and the damage of its Infused Strikes trait.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 1d6 lightning.
Reactions
Infused Strikes. When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence.
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