Medium Celestial, Lawful Good
Armor Class 16 Chain shirt, Sheild
Hit Points 51 (6d12 + 12)
Speed 30 ft., Fly 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
15 (+2)
INT
11 (+0)
WIS
19 (+4)
CHA
17 (+3)
Skills Intimidation +5, Perception +6, Persuasion +5, Religion +3
Damage Vulnerabilities Necrotic
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Radiant
Condition Immunities Blinded, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft., Truesight 15 ft., Passive Perception 16
Languages Celestial, Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Divine messenger. The Celestial Guardsman has advantage on Charisma (Persuasion) checks towards those devote to a good or neutral deity and have advantage on Charisma (Intimidation) checks towards those devote to a evil deity or entity.

Holy weapons. The Celestial Guardsman's attacks are considered magical.

Spellcasting. The Celestial Guardsman is a 3rd-level spellcaster. Its spellcasting ability is wisdom (spell save DC 14, +6 to hit with spell attacks). The Celestial Guardsman has following cleric spells prepared:
Cantrips (at will): Sacred Flame, Spare the Dying, Thaumaturgy 
1st level (4 slots): Cure wounds, Detect Good and Evil, Divine Favor, Guiding Bolt

2nd level (2 slots): Hold Person, Spiritual weapon, Zone of Truth

Actions

Multiattack. The Celestial Guardsman makes two attacks of any combination of Longsword and Shortbow attacks.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) Slashing damage if held with one hand, or 8 (1d10 + 2) if held with two hands. plus 3 (1d6) Radiant Damage.

Shortbow. RangedWeapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) Piercing damage. plus 3 (1d6) Radiant damage

Description

Across the planes, the Angels keep order and bring justice to the lands which they protect. spreading holy wisdom and good tidings to men, bringing radiant flames onto fiends and great heretics of faith, and observing the planes all in the name of the gods they serve. the Archons serve similar roles, but a more different force may be needed when dealing with threats that are almost constant. a group of lesser celestials have taken up this task of bringing justice and faithfulness back to a world, the Guardsmen.

Faithful Worship made into Flesh. the "soul" of a Celestial Guardsman is made from the will of divine power and of the will of a faith. they are constantly being born and reborn in the plane of Arcadia with memories of their last lives absorbed by divine essence or remaining partially intact. afterwards they are usually sent to Mount Celestia if they are born for the first time or to the plane in which the god they serve reside. after that, they are sent out into the planes to continue their given duty.

Holy Order. the Guardsmen follow an order of command that resembles a much more peaceful version of other ranking systems. at the bottom are the servitudes, celestials such as Lantern Archons and Pegasi are the main beings in this rank, although some guardsmen may be placed here for specific purposes. above that is the main corps. of their army, with guardsmen acting as an interplanar watch force or as a supporting army in battles against fiends in the planes. these Guardsmen are commanded by those known as the Judgements, leaders of at most a dozen or so Guardsmen, and answer only to Devas or to Prime Judgements. if a Prime Judgement brings a great victory in the name of their god, they have a chance to become a Deva or Planetar by the will of a god.

Previous Versions

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2/9/2020 10:50:48 PM
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