Armor Class
15
Natural Armor
Hit Points
39
(6d10 + 6)
Speed
50 ft.
STR
14
(+2)
DEX
16
(+3)
CON
13
(+1)
INT
8
(-1)
WIS
14
(+2)
CHA
9
(-1)
Senses
Passive Perception 14
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wikf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite .
Action Melee Attack. Melee Weapon Attack: PB+2 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Strenght saving throw or be knocked prone.
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