Huge Construct, Any Alignment
Armor Class 18 Heavy Casing
Hit Points 60 (10d6)
Speed 20 ft.
STR
18 (+4)
DEX
6 (-2)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws CON +6
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Psychic
Senses Truesight 120 ft, Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Heavy machinery: The factory is way too heavy to be pushed or knocked away from it's location unwillingly and sinks in water, unable to swim.

Magitech shell: The factory is made from a special magic alloy, making it resistanced against none-magical attacks.

Clockwork mind: Being a machines means that it can't be fooled by illusions, making it immune against magic from the school of illusion.

 

Actions

Production Mode: The factory can switch between a active attack mode and a passive production mode, while in production mode it can't attack but gets an extra 20 temporary hit points. Each of it's turns the factory can take an action to produces 2 Walking Bombs who shares the factory's initative. The factory can take an action to switch back to the active attack mode losing it's temporary hit points an stops the bomb production.

Slam: Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 3 (1d6) bludgening damage. 

 Optical laser: The factory can cast the Scorching Ray spell at will when not in production mode.

Description

This machine of unlimited production is in the shape of a large metal cube with four sturdy mechanical spider like legs with a locked hatch on it's underside and a large glowing red eyestock on it's front.

Habitat: Urban

Svensson

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