Large Celestial, Neutral Good
Armor Class 18 Adamanite Barding
Hit Points 35 (3d10 + 6)
Speed 90 ft., 60+horse shoe of speed
STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +5, Stealth +4
Gear Admantine Barding
Senses Darkvision 60 ft., Passive Perception 11
Languages Telepathy 1 Mile only with you
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

 

Life Bond. When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you’re within 5 feet of it.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

 

Otherworldly Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 plus the spell’s level of Radiant (Celestial), Psychic (Fey), or Necrotic (Fiend) damage.

Bonus Actions

Healing Touch (Celestial Only; Recharges after a Long Rest). One creature within 5 feet of the steed regains a number of Hit Points equal to 2d8 plus the spell’s level.

Habitat: ForestHill

Astrem123

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