Medium Humanoid (Human), Chaotic Good
AC 30 Natural    Initiative +50 (60)
HP 9000 (450d20)
Speed 300 ft., Swim 300 ft.
Mod Save
STR 30 +10 +89
DEX 30 +10 +89
CON 30 +10 +89
Mod Save
INT 20 +5 +24
WIS 30 +10 +69
CHA 30 +10 +49
Skills Acrobatics +70, Animal Handling +20, Athletics +70, Insight +30, Intimidation +15, Perception +70, Persuasion +15
Resistances Bludgeoning, Piercing, and Slashing from Magical Attacks
Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Charmed, Frightened
Senses Darkvision 1500 feet, Truesight 100 feet; Passive Perception 80
Languages Common
CR 30 (XP 155,000; PB +9)
Traits

Madness Enhancement EX. This skill is acquired upon manifestation and results in a minor enhancement of certain attributes. While communication remains feasible, making rational decisions may necessitate a Luck check. Berserker has advantage on all all Checks and Saves tied with the Strength, Dexterity and Constitution scores including but not limited to; Skill Checks, Ability Checks, Saving Throws, etc. It is impossible to convince Berserker to stand down from a fight she truly wishes to partake in. She is immune to the Charmed and Frightened Conditions.

Magic Resistance C. Spells cast by non-servants do not affect Beeseeker unless she allows it.

Riding D. Berserker has the ability to instinctively operate any vehicle or means of transportation such as horses, ships, cars, etc. This trait is inherited from her original classification as a Saber.

 

Actions

Niten Ichiryu/Book of Five Rings. Berserker makes five attacks with her blades choosing stance for the strikes only one stance can be used in this way per attack action.

Dual Wielding Blades. Melee Weapon Attack: +30 to hit, reach 5 ft., 1 target. Hit:  10d50 damage based on stance.

Stances. Berserker has access to her five stances of  of her Book “The Book of Five Rings.” Each stance modifies her swordplay in the following ways.

• Earth- When attacking in Earth Stance, Berserker can force her enemy to move 100 feet in any direction on a failed Constitution DC 30 (DC 80 for Servants) Saving Throw. Damage in this stance is Force Damage

• Wind- When attacking in wind stance, Berserker’s attacks become 100 foot cone. Damage in this stance is magical Slashing Damage

•Water- When attacking in the water stance,  Berserker may make one additional attack. Damage in this stance is Lightning Damage.

•Fire- When attacking in the fire stance, Berserker  has advantage on all her attacks including her bonus action. Damage in this stance is fire damage

•Void- When attacking in the void stance, Berserker’s attacks ignore 5 Armor Class. Damage in this Stance deals magical slashing damage that bypasses all resistances and immunities. This stance can also harm non corporeal beings and conceptual beings.

Bonus Actions

Bonus Musashi-Chan Strike. Berserker makes one additional attack in the void stance using her off hand weapon. This attack  deals 5d50 magical slashing damage that bypasses all immunities and resistances. This strike can harm incorporeal or Conceptual beings.

Reactions

Parry. Berserker may use her blades to parry an incoming strike from a ranged weapon, melee weapon, unarmed strike or natural weapon. Berserker reduces damage by 5d25 on a blocked attack. 

Legendary Actions

Once per long rest, Berserker can unleash her noble phantasm. 

Six-Realms Five Rings - The Divine Figure of Kurikara. Berserker chooses one target she can see, summoning a massive Nioh behind them which make four attacks each dealing 10d50 damage. Each attack embodies one of the four stances, dealing the appropriate damage type per stance. Berserker then strikes the opponent using the  Void Stance. If all four of the Nioh’s attacks land, Berserker lands a critical hit. Berserker only needs to roll one attack roll to hit with this Noble Phantasm.

Mythic Actions

Command Seal. The servant’s master can invoke a command seal to use the servant’s noble phantasm more than once per day or force the servant to obey an order they disagree with. Command seals do not return once used. Once all three command seals are used the servant can sever their contract with their master or renegotiate a new one, either with their original master or another master.

Description

Miyamoto Musashi, the greatest swordsman of all time. She is a normally a Saber class servant, however as a Berserker Clas Servant, she forgoes rational thought and her inhibitions, making full use of the Five Stances she perfected in life. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
6/17/2026 9:30:23 PM
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9/19/2026 5:44:18 AM
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Monster Tags: humanoidHuman

SpartanUnit5

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