| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 16 | +3 | +3 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +5 |
| WIS | 13 | +1 | +3 |
| CHA | 10 | +0 | +0 |
Sculpt Spells. The Wizard can choose any number of creatures hit by their spells to automatically succeed on their saving throw.
Heat Buildup Every time the wizard deals fire damage on a turn, it empowers Exhaust Heat.
Fire Bolt. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 120 ft. Hit: 14 (2d10 + 3) Force damage.
Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14, +6 to hit with spell attacks):
At Will: Produce Flame, Prestidigitation
2/Day Each: Chromatic Orb, Burning Hands, Mage Armor (included in AC), Hellish Rebuke Scorching Ray
1/Day Each: Fireball, Burning Hands (level 3 version), Scorching Ray (Level 3 version)
Exhaust Heat. Deal fire damage to all creatures within 5ft equal to the amount of times the wizard has dealt fire damage this turn.
2/Day: Hellish Rebuke
1/Day Shield
Description
Custom built to surpass normal humanoid's aptitude for fire magic. This warforged only wishes to burn to the ground all who oppose its creator.
Previous Versions
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9/19/2026 11:39:45 AM
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9/19/2026 11:44:15 AM
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