AC
15
Natural Armor
Initiative
+1 (11)
HP
31
(6d8 + 4)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +9 |
| DEX | 9 | −1 | +0 |
| CON | 16 | +3 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +2 |
| CHA | 9 | −1 | +0 |
Skills
History +6
Resistances
Bludgeoning, Piercing, and Slashing from attacks not made with Cold Iron Weapons
Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Invisible, Petrified, Poisoned
Senses
Darkvision 120 ft; Passive Perception 10
Languages
Modron
CR
1/2 (XP 100; PB +2)
Traits
Metal. The Automaton has resistance to all nonmagical attacks.
Actions
Multiattack. Make 2 Slam attacks.
Slam. Melee Attack: +2 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 1) bludgeoning damage.
Reactions
Grease. Trigger: a creature makes a ranged weapon attack against the automaton. Reaction: The automaton spits out slippery grease in a 15 foot circle originating from it. It counts as difficult terrain for any creature passing through it. This excludes the automaton.
Description
Automatons are modrones, but better
Comments