Large Monstrosity, Unaligned
Armor Class 18 Natural Armor
Hit Points 114 (12d12 + 36)
Speed 60 ft.
STR
17 (+3)
DEX
19 (+4)
CON
16 (+3)
INT
3 (-4)
WIS
7 (-2)
CHA
7 (-2)
Skills Stealth +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Unworldly Camouflage. Bormaugs can change their appearance at will to blend in to their surroundings. They have advantage on all stealth checks and double advantage while hiding.

 

Actions

Multiattack. The bormaug makes two attacks: one with it's stomp and one with it's bite.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 46 (5d12 + 8) bludgeoning damage. 

Bite. Melee Weapon Attack. +8 to hit, reach 5 ft., one target. Hit:  35 (5d10 +10) piercing damage plus 8 (3d4) poison damage.

Poison Spit. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 25 (10d4) poison damage.

Description

Bormaugs look like large basilisks with 4 legs and sandpaper skin. Their teeth are razor sharp and their yellow-green saliva often drips from their mouth.

Bormaugs are often found wandering around swamps and bogs in forests and are usually wading in the mucky water to stay cool. They have a quick temper and like their space. 

Monster Tags: monstrosity

Habitat: ForestSwamp

Rigor_Mortis_Tortoise

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