Tiny Beast, Any Neutral Alignment
Armor Class 13
Hit Points 3 (5d4)
Speed 50 ft.
STR
1 (-5)
DEX
16 (+3)
CON
9 (-1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +5
Skills Investigation +4
Senses Passive Perception 13
Languages Druidic, Druidic Can speak with Steel Hawk with Bird Caller abilities. WIS Animal Handling +2 Customize when interacting with any beast that has an innate flying speed.(Bird Caller) Wisdom (Animal Handling) allows you to calm or train an animal, or get an animal to behave in a certain way.
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Aerial Acrobat. As a bonus action, the hummingbird can take the Dash, Disengage, or Dodge action while in flight.

Keen Sight. The humming bird has advantage on Wisdom (Perception) checks that rely on sight.

Hover: The hummingbird can hover in place and fly backwards or sideways effortlessly. It does not need to move forward to stay aloft.

Eavesdropping: As a Steel Hawk you can speak to birds. The hummingbird can act as a literal fly on the wall. It can listen to a secret meeting and relay the conversation back to you in its own bird-brained, hyperactive dialect.

Actions

Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

 

Bonus Actions

The Zoomies. The hummingbird takes the Dash action as a bonus action, increasing its fly speed to 120 feet for the turn. It can use this feature three times per Long Rest.

 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Small and delicate the hummingbird is a adorable animal and serves as great familiar, pet, or animal companion.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

CirceNona

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