Aerial Acrobat. As a bonus action, the hummingbird can take the Dash, Disengage, or Dodge action while in flight.
Keen Sight. The humming bird has advantage on Wisdom (Perception) checks that rely on sight.
Hover: The hummingbird can hover in place and fly backwards or sideways effortlessly. It does not need to move forward to stay aloft.
Eavesdropping: As a Steel Hawk you can speak to birds. The hummingbird can act as a literal fly on the wall. It can listen to a secret meeting and relay the conversation back to you in its own bird-brained, hyperactive dialect.
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
The Zoomies. The hummingbird takes the Dash action as a bonus action, increasing its fly speed to 120 feet for the turn. It can use this feature three times per Long Rest.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Small and delicate the hummingbird is a adorable animal and serves as great familiar, pet, or animal companion.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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