Medium Aberration, Chaotic Neutral
Armor Class 15 Natural Armor
Hit Points 82 (4d8 + 3)
Speed 35 ft.
STR
14 (+2)
DEX
15 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
4 (-3)
Damage Vulnerabilities Cold
Condition Immunities Prone
Senses Passive Perception 10
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Actions

Dive Bomb. Melee Weapon Attack: +3 to hit, reach 20 ft., 1 target. Hit:  (3d6 + 5) bludgeoning damage. 

Explosive Mine. Ranged Weapon Attack: +5 to hit, range 10 ft. above target, 5 ft radius, 1 target. Hit: (3d6 + 3) lightning damage.

Floor Ignition. Ranged Weapon Attack: +5 to hit, range 10 ft. above target, 15 ft radius, 1 target. Hit: (4d6 + 3) lightning damage. DEX save DC 15. Half damage on a successful save.

Description

An Alpha Metroid molts from the topside of a Metroid larva's translucent membrane and leaves behind a shed husk in the process. The development has granted it new physical features: two red compound eyes, three large fangs surrounding a leech-like mouth outlined with smaller teeth, four budding limbs and a plated exoskeleton growing along the back. The Metroid now resembles an arthropod, and the species' characteristic membrane and red nucleus are now located on its underbelly.

Previous Versions

Name Date Modified Views Adds Version Actions
2/6/2020 9:09:56 PM
1
0
1
Coming Soon
2/10/2020 6:04:20 PM
22
0
1
Coming Soon
BitzenVortex12

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