Medium Humanoid (Paladin), Typically Lawful Good
AC 18 (plate)    Initiative +0 (10)
HP 119 (14d8 + 56)
Speed 30 ft.
Mod Save
STR 18 +4 +4
DEX 10 +0 +0
CON 18 +4 +4
Mod Save
INT 12 +1 +1
WIS 14 +2 +5
CHA 15 +2 +5
Skills Athletics +7, Intimidation +5, Nature +4
Resistances Necrotic, Poison, Radiant
Senses Passive Perception 12
Languages any one language (usually Common)
CR 8 (XP 3,900; PB +3)
Actions

Multiattack. The briarknight makes three attacks, using Thorned Greatclub, Shortbow, or both.

Thorned Greatclub. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) bludgeoning or piercing damage plus 9 (2d8) force damage.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Nature's Wrath (Recharge 5-6). The briarknight conjures spectral vines from the earth. Each enemy within 15 feet of the briarknight must succeed on a DC 13 Strength saving throw or have the Restrained condition for 1 minute. A Restrained creature repeats the save at the end of each of its turns, ending the effect on itself on a success.

Spellcasting. The briarknight casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):

2/day each: ensnaring strike, moonbeam, find steed, misty step

Bonus Actions

Smite. Immediately after the briarknight hits a target with an attack roll, the briarknight can force that target to make a DC 13 Constitution saving throw. On a failed save, the target suffers one of the following effects of the blackguard’s choice:

Blind. The target is blinded for 1 minute. The blinded target can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Frighten. The target is frightened of the briarknight for 1 minute. The frightened target can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Description

Briarknights are paladins who swear their oaths to the ancient spirits of nature. They consort with Fey creatures, Beasts, and Druids. They can often be found serving as the champion of a druid grove, or guarding entrances to the Feywild.

Briarknights often adorn their armor and weapons with natural accoutrements, like feathers and flowers, or, in extreme cases, are marked by strange growths and phenomena. You may choose a briarknight's accoutrement or roll on the Briarknight Accoutrements table to determine it.

Briarknight Accoutrements


d8 Accoutrement
1 Armor etched with intricate depictions of vining flowers, forests, or beasts.
2 Helm wrought in the shape of a wild animal.
3 Helm wrought to resemble a fey creature or flower.
4 Cloak decorated with flower petals or leaves.
5 Tangles of moss or vines encase the armor at the joints.
6 Bees and other insects buzz about the briarknight's head like a halo.
7 Saplings, seedlings, and fungi sprout from the pauldrons in patches.
8 Greatclub is alive with vining plants and flowers. The end may serve as a birdhouse.

Previous Versions

Name Date Modified Views Adds Version Actions
9/19/2026 10:29:58 PM
2
0
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Coming Soon
9/19/2026 10:33:31 PM
3
1
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Coming Soon

Habitat: Forest

CSotelo67

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