Multiattack. Gladys makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Staff of Singing. Irresistible Dance (1/Day). Gladys raises her staff and commands the target to dance. One creature she can see within 60 feet must succeed on a DC 15 Wisdom saving throw or be affected by Otto's irresistible dance for up to 1 minute. The target repeats the saving throw at the end of each of its turns.
Spellcasting. Gladys is a 9th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 15, +7 to hit).
Cantrips: druidcraft, vicious mockery, thorn whip, dancing lights
1st level (4 slots): charm person, entangle, faerie fire, healing word
2nd level (3 slots): hold person, misty step, spike growth
3rd level (3 slots): bestow curse, plant growth, fear
4th level (3 slots): confusion, vitriolic sphere
Fey Step. As a bonus action, Gladys magically teleports up to 30 feet to an unoccupied space she can see.
That's Not How We Dance. When a creature within 30 feet of Gladys moves willingly, she can force it to make a DC 15 Dexterity saving throw. On a failure, the creature's movement ends immediately, and it is spun 5 feet to either side of its current position. On a success, it continues moving normally.
A Spotlight? For me? At the start of her turn, Gladys creates two spotlights with a ten foot diameter. A creature that performs a spectacle in a spotlight receives double the crowd bonuses from the spectacle.
Musical Flourish. At the start of her turn, Gladys waves to the chamber conductor to do up to two musical flourishes.
Pizzicato. All creatures can jump twice as far.
Legato. All creatures can glide fifteen feet as a free action.
Crescendo. All damage instances are increased by 4.
Diminuendo. All damage instances are decreased by 4.
Key Change. All creatures become vulnerable to one damage type of Gladys's choosing.
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