| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 16 | +3 | +3 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 11 | +0 | +0 |
| CHA | 4 | −3 | −3 |
Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webs, and it knows the location of any other creature in contact with the same web.
Undead Nature. The spider does not need to rest, breathe, eat or drink.
Multiattack. The Bone Widow makes a Claw attack and a Bite attack. If the widow is grappling a target, it may use an additional Bite attack against that creature.
Bite. Melee Attack Roll: +5 , reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 7 (2d6) Poison damage. Additionally, upon a hit, the target must succeed a DC 15 Constitution Saving throw or be Paralyzed for 1 minute. The afflicted creature may reroll their Constitution save at the end of each of their turns.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10+3). Additionally, on a hit the target must succeed a DC 13 Strength Saving Throw or be Grappled.
Web (Recharge 5–6). Dexterity Saving Throw: DC 14, one creature the spider can see within 60 feet. Failure: The target has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Poison and Psychic damage).
Description
Often a project limited to advanced necromancers, this creature is a monstrous amalgam of various bones, visceral and sinew thrown together in the vain countenance of a spider. It has no true will of its own, and only follows the orders of its dark master.
Comments