| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 16 | +3 | +3 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 13 | +1 | +1 |
| CHA | 10 | +0 | +0 |
Flyby (Flyer Only): The familiar doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.
Talented: Add half the spell’s level (round down) to any ability check or saving throw the familiar makes.
Multiattack: The familiar makes a number of Rend attacks equal to half this spell’s level (round down). The familiar can replace one of these attacks with Prowl if available.
Rend: Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 3 + 2 (+2 is the spell’s level as Force damage.)
Prowl (Stalker Only): The familiar moves up to half its Speed without provoking Opportunity Attacks. At the end of this movement, the familiar can take the Hide action.
Description
AC = 11 + the spell’s level + 2 (Brute only)
HP = 30 (Brute only) or 20 (Flyer or Stalker only) + 5 for each spell level above 2
Attack = Your Spell Attack
Spell DC = Your Spell DC
Damage = 1d8 + 3 plus the spell’s level Force damage.
Speed = 40 ft., Fly 30 ft. hover; Flyer only, Swim 30 ft.
Initiative: +3 (13)
Normally a level 2 spell.