Medium Fey, Neutral
AC 15 Natural    Initiative +3 (13)
HP 30 (10d6)
Speed 40 ft., Fly 30 ft., Swim 30 ft.
Mod Save
STR 16 +3 +3
DEX 16 +3 +3
CON 12 +1 +1
Mod Save
INT 8 −1 −1
WIS 13 +1 +1
CHA 10 +0 +0
Immunities Charmed, Frightened
Senses Passive Perception 11
Languages None
CR 0 (XP 10; PB +2)
Traits

Flyby (Flyer Only): The familiar doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.

Talented: Add half the spell’s level (round down) to any ability check or saving throw the familiar makes.

Actions

Multiattack: The familiar makes a number of Rend attacks equal to half this spell’s level (round down). The familiar can replace one of these attacks with Prowl if available.

Rend: Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 3 + 2 (+2 is the spell’s level as Force damage.)

Prowl (Stalker Only): The familiar moves up to half its Speed without provoking Opportunity Attacks. At the end of this movement, the familiar can take the Hide action.

Description

AC = 11 + the spell’s level + 2 (Brute only)
HP = 30 (Brute only) or 20 (Flyer or Stalker only) + 5 for each spell level above 2
Attack = Your Spell Attack
Spell DC = Your Spell DC
Damage = 1d8 + 3 plus the spell’s level Force damage.
Speed = 40 ft., Fly 30 ft. hover; Flyer only, Swim 30 ft.

Initiative: +3 (13)
Normally a level 2 spell.

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