Large Plant, Typically Neutral
Armor Class 11
Hit Points 28 (4d8)
Speed
STR
14 (+2)
DEX
12 (+1)
CON
10 (+0)
INT
11 (+0)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws DEX +3
Damage Vulnerabilities Fire, Slashing
Condition Immunities Charmed, Deafened
Senses Passive Perception 14
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Natural Camouflage. This creature has advantage on stealth checks when in woodlands of any kind.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8+4) piercing damage.

Tentacle. Melee Weapon Attack: +5 to hit, reach 20 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage and the target is grappled (escape DC 10). Until this grapple ends, the creature is restrained. The Cephelavine has 8 arms, each of which can grapple one target.

Acid Spray. The Cephelavine can use the Acid Splash cantrip as an action.

Description

The Cephelavine is a tree dwelling ambush predator that presides in the deep forests of the Faewyld. Its natural camouflage makes it resemble the natural flora and fauna of the areas that it inhabits. Resting from large branches in the thick overgrowth of forests, it extends its long arms down in a resting position and waits for unsuspecting prey to brush against it. Once a potential prey makes contact with the vined arms of this monster, it will quickly ensnare and drag its victim into the treetops where it can consume and devour it.

Previous Versions

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9/21/2026 8:47:10 AM
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9/21/2026 8:54:24 AM
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9/21/2026 8:57:04 AM
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Monster Tags: plant

Habitat: ForestSwamp

RickdiculousG

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