Armored Shell.
Boruk's shell gives him AC 20.
Tortle Resilience.
Boruk has advantage on saving throws against poison and resistance to poison damage.
Multiattack.
Boruk makes two Iron Club attacks.
Iron Club.
Melee Weapon Attack: +8 to hit, reach 5 ft.
Hit: 14 (2d8 + 5) bludgeoning damage.
Shell Slam.
Melee Weapon Attack: +8 to hit, reach 5 ft.
Hit: 16 (2d10 + 5) bludgeoning damage.
The target must succeed on a DC 16 Strength saving throw or fall prone.
Smuggler's Surprise (Recharge 5–6).
Boruk throws a concealed explosive at a point within 30 feet.
Each creature within 15 feet makes a DC 16 Dexterity saving throw, taking 17 (5d6) fire damage on a failure, or half on success.
Creatures that fail are also knocked prone.
Shell Defense.
Boruk withdraws into his shell.
Until he leaves:
- AC becomes 23.
- Speed becomes 0.
- Boruk has advantage on Strength and Constitution saving throws.
- Boruk cannot take reactions.
Boruk can leave his shell as a bonus action.
Brace.
When Boruk takes damage from an attack, he reduces the damage by 8 (1d8 + 4).
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