Armor Class
15
Hit Points
42
(4d20 + 3)
Speed
20 ft.
STR
18
(+4)
DEX
5
(-3)
CON
18
(+4)
INT
14
(+2)
WIS
20
(+5)
CHA
12
(+1)
Saving Throws
STR +6, WIS +7
Skills
Intimidation +6, Nature +12
Damage Vulnerabilities
Cold, Fire, Lightning, Poison, Thunder
Damage Resistances
Piercing, Slashing
Damage Immunities
Bludgeoning, Force, Necrotic, Psychic, Radiant
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Passive Perception 10
Languages
Common, Telepathy
Challenge
0 (10 XP)
Proficiency Bonus
+2
Actions
Grapple. 15ft range. Acorn extends his branches to attempt to grapple his target. The target must succeed on a Strength Saving Throw (DC 12) or be grappled.
Throw. While Acorn has a target grappled he can make a Strength Check and the target will be thrown (The Number Rolled Rounded To The Nearest 10 * 3 FT. away) taking 1d4+x half number rolled for distance in bludgeoning damage
Reactions
If he is within 15ft of an ally who is being targeted by an attack he can use his reaction to take half the damage of that attack while giving that ally half cover until the next time he takes his movement.
Comments