Spider Climb. The Bunker Spider can crawl up any surface, including crawling on walls and ceilings without the need to perform an ability check.
Weaver's Knowledge. The Bunker Spider is immune to all effects and conditions that occur when touching a web.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) poison damage.
Web Shot (Recharge 5–6). Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The target is restrained by webbing. A restrained creature can use its action to make a DC 13 Strength (Athletics) or Dexterity (Acrobatics) check, escaping on a success. Another creature can destroy the webbing by dealing 5 slashing damage to it (AC 10).
Defensive Freeze. If the Bunker Spider sees a creature that is larger than Tiny while it is on the ground, not currently in chase, the Bunker Spider will freeze in place until the creature leaves its line of sight or gets within 5 ft. of it, where it will then proceed to attack.
Flytrap. When a creature gets restrained in the Bunker Spider's webbing, the Bunker Spider is immediately alerted of the creature's exact location. The Bunker Spider is also alerted if any of its webs are damaged.
Description
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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