Medium Humanoid
Armor Class 17
Hit Points 60 (11d8 + 11)
Speed 35 ft.
STR
10 (+0)
DEX
18 (+4)
CON
12 (+1)
INT
14 (+2)
WIS
14 (+2)
CHA
10 (+0)
Senses Passive Perception 14
Languages Common, Thieves' Cant
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Sneak Attack (1/Turn).

The Assassin deals an extra 10 (3d6) damage when it hits with a weapon attack while having advantage, or when an ally of the Assassin is within 5 feet of the target.

Evasion.

If the Assassin succeeds on a Dexterity save against an effect dealing half damage on a success, it instead takes no damage.

Actions

Multiattack.

Two Dagger attacks.

Dagger.

+6 to hit, reach 5 ft. or range 20/60 ft.
Hit: 7 (1d6 + 4) piercing damage.

Poisoned Blade (Recharge 5–6).

The Assassin makes one Dagger attack. On a hit, the target must make a DC 14 Constitution saving throw.

Failure: 10 (3d6) poison damage and poisoned until the end of its next turn.

Bonus Actions

Cunning Action.

Dash, Disengage, or Hide.

Reactions

Uncanny Dodge.

When hit by an attack the Assassin can see, halve the attack's damage.

Tenuthiel

Comments

Posts Quoted:
Reply
Clear All Quotes