Medium Celestial, Neutral
Armor Class 100 Natural Armor
Hit Points 100000 (100d10 + 80)
Speed 100 ft., burrow 100 ft., swim 100 ft., walk 100 ft., climb 100 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Damage Resistances All
Senses Passive Perception 9
Languages Undertsands all languages and can speak them
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Death. Death is, well... Death. As a bonus action, Death can target a creature, dead or alive, and either make the creature drop dead, or spring to life. When making a creature die, something must happen to make said creature die. for example, the creature is on a a balcony, it falls. Or, the creature is old, it dies when it takes its next long rest.

 

Actions

Scythe. Melee Weapon Attack: +20 to hit, reach 10 ft., 3 target. Hit:  5d10 + 14 Force and Necrotic damage. 

Whisper. RangedWeapon Attack: creature must be looking at Death or a symbol of Death such as a corpse, range indefinite, 1 target. Hit: 1,000,000,000 Force and Necrotic damage.

Reactions

Reaction Name. If a creature attacks Death, it does absolutely f**king nothing to Death.

Legendary Actions

Death can use a legendary action anytime it wants.¯\_(ツ)_/¯

Riseth Army (Costs 1 Bonus Action). Death summons as many corpses and Grims as it wants. Death controls the summoned creatures.

Description

Every body knows Death. AKA the Grim Reaper, you know, the guy with the scythe and the black cloak? Sometimes his face is a skull, sometimes it's just pitch black. You know who I'm talking about.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

Pterra3

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