Large Giant, Chaotic Evil
AC 10    Initiative −2 (8)
HP 155 (10d12 + 35)
Speed 30 ft.
Mod Save
STR 25 +7 +10
DEX 6 −2 −2
CON 19 +4 +7
Mod Save
INT 9 −1 −1
WIS 5 −3 −3
CHA 2 −4 −4
Skills Perception +4
Immunities Bludgeoning, Force; Charmed, Frightened, Grappled, Restrained, Stunned, Unconscious
Gear Great club, leather armor
Senses Darkvision 60 ft.; Passive Perception 14
Languages Giant
CR 8 (XP 3,900; PB +3)
Traits

Bouncy. when attacked with bludgeoning weapon this creature takes no damage and knocks back the attacker 10 feet

Momentum. Every third turn Chetunk makes two Tree Club attacks.

Actions

Tree Club. Melee attack roll + 9, reach 15 ft. Hit 31 (4d10 + 9) bludgeoning damage. If the creature is medium or small it must make a Strength Saving Throw DC 16. Failure: the targeted creature is knocked prone until the start of its next turn. Tiny creatures get immediately put to Zero Hit Points when hit.

Belly Drum. Ranged attack roll + 9, range 5/35 ft. Hit 22 (2d12 + 9) force damage. all creatures in range must make a Strength Saving Throw DC 14 or be pushed back 20 feet and be knocked prone till their next turn.

 

Description

The Chetunk is a very fat and gluttonous giant, larger than hill, stone and fire giants but its extremally slow.  

Habitat: ForestHillMountain

jasonroberts1642

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