Large Beast, Neutral Evil
Armor Class 16 Natural Armo
Hit Points 115 (13d10 + 44)
Speed 30 ft., Fly 30 ft. (Hover)
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +13, DEX +7, CON +11, WIS +5, CHA +5
Skills Athletics +8, Perception +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 ft, Truesight 30 ft, Passive Perception 14
Languages Telepathy 90 ft
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Dual Seed Fusion (Card Effect). Blade Garoodia cannot be standardly summoned or encountered on its own. It can only manifest when exactly 2 active Vijam the Cubic Seeds on the field are sent to the void/graveyard as a sacrifice.

Garoodia Power Surge (Card Effect). Upon merging from 2 Vijams, Blade Garoodia receives a 2,000 ATK boost. It gains a +3 bonus to attack rolls and deals an extra 7 (2d6) fire damage on all melee strikes.

Dual Attack Protocol (Card Effect). Blade Garoodia is capable of making a second strike during every attack sequence.

Actions

Multiattack. Blade Garoodia makes two Razor Wing Flurry attacks.

Razor Wing Flurry. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 7 (2d6) fire damage.

Battle Separation & Call of the Seed (Card Effect). Immediately after completing an attack during its turn, Blade Garoodia can send itself to the void to execute a 3-step separation sequence:

  1. De-Fusion: Blade Garoodia dissolves and spawns 2 Vijam the Cubic Seeds into unoccupied spaces within 10 feet of its former location.

  2. Summon the Third Seed: It automatically calls upon and spawns a 3rd Vijam the Cubic Seed from the void, placing it adjacent to the first two Vijams.

  3. Turn Grant: The newly summoned 3rd Vijam immediately takes an extra turn out of initiative order, acting right after this action completes.

(Note: Having all 3 Vijams now present on the field readies the setup to fuse into Buster Gundil the Cubic Behemoth on the next sequence).

Bonus Actions

Searing Rush. Blade Garoodia moves up to its speed toward a hostile target it can see, leaving a trail of embers in its path.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

skylargeske13

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