Triple Seed Fusion (Cubic Trait). Buster Gundil cannot be standardly summoned or encountered on its own. It can only manifest when exactly 3 active Vijam the Cubic Seeds on the encounter field are sent to the void as a sacrifice. Upon merging from these 3 Vijams, Buster Gundil gains a +3,000 ATK power surge (+3 bonus to attack rolls and save DCs).
Triple Strike Protocol (Cubic Trait). Buster Gundil is capable of executing three distinct beam strikes during each of its attack sequences.
Ocular Afterburn. Whenever Buster Gundil inflicts damage on a creature with an attack or spell ability, the target catches fire from the raw plasma energy. At the start of the target's next turn, it takes a one-time burn of 14 (4d6) fire damage.
Multiattack. Buster Gundil makes three Central Eye Beam attacks.
Central Eye Beam. Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 19 (3d8 + 6) force damage plus 9 (2d8) radiant damage.
Cubic Wave (Spell Effect). Buster Gundil targets 1 creature it can see within 60 feet. The target must make a DC 18 Wisdom saving throw.
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On a Failed Save: The target's weapon and spell damage output is halved until the end of Buster Gundil's next turn.
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Empowerment: For the same duration, Buster Gundil's Central Eye Beam damage is doubled.
Cubic Causality (Trap Effect - Recharge 5–6). Buster Gundil projects a cluster of binding energy pillars. Choose up to 3 creatures within 60 feet. Each target must succeed on a DC 18 Dexterity saving throw or receive a Cubic Counter.
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While holding a Cubic Counter, a creature cannot make attacks, and all of their active spells and class features are negated.
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If Buster Gundil deals damage to a creature marked with a Cubic Counter, the counter detonates, dealing an additional 18 (4d8) force damage before dissolving.
Dimensional Shift. Buster Gundil teleports up to 30 feet to an unoccupied space it can see.
Behemoth De-Fusion (Cubic Trait). When Buster Gundil is reduced to 0 hit points by an attack or spell, it disintegrates and immediately splits back into the 3 Vijam the Cubic Seeds that created it. The 3 Vijams are Special Summoned into unoccupied spaces within 15 feet of its position. Additionally, you can retrieve 1 dormant Cubic ability or environmental trap back into the active encounter pool.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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