Medium unknown
Armor Class 13 natural armer
Hit Points 16 (2d8)
Speed 60 ft.
STR
6 (-2)
DEX
16 (+3)
CON
10 (+0)
INT
22 (+6)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws DEX +5, INT +8, WIS +3
Skills Insight +4, Investigation +4
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 12
Languages Common Can understand it byt cant speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Limited Telepathy.  The koi can simple idea, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.

Pressure Sensitivity.  When underwater, the koi can sense all creatures within 60 ft. of it by detecting slight current and vibrations in the liquid. It can identify the size and exact number of creatures around it, but cannot detect anything specific, such as race.

 

Actions

Mental Insight. (3/Day). The Crystal koi chooses one creature within 30 feet of it that can see. The target must contest its Charisma (Deception) against the Crystal koi Wisdom (Insight) check. If the Crystal koi wins it magically learns one deep secret about the creature and makes them hallucinating about it.

Psychic Stare. (Recharge 5-6). If attacked. The Crystal koi stares at a creature that is within 30 feet, radiating menace as it hisses. The creature must succeed on a DC 12 Intelligence saving throw. The Crystal koi puts you in a trance, showing one of your worse memories (putting the target at disadvantage their next turn) Must make Intelligence saving throw DC 12 to get out of the trance or keep the disadvantage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This extraordinary aquatic creature boasts a body adorned with hexagonal scales that showcase a mesmerizing color granting-beginning with warm orange and yellow hues near its head, transitioning through vibrant teal and blue across its back, and culminating in enchanting purple and pink tones along its tail fins. Rather then conventional fins and scales, much of its physiology is embellished with striking, gem-like crystalline protrusions. These luminous crystal formations crystal formations are especially pronounced along its dorsal fin, where they manifest as jagged fragments of amethyst, and rose quartz. The expansive tail fins, crafted entirely from translucent crystalline material in purple and pink shades, flow gracefully through the water. The fish's most captivating feature is its oversized, striking eye, which displays a dark iris surrounding a radiant, fiery orange-red pupil that emanates an ethereal glow. A dark, metallic-hued ring encircles this remarkable eye, imparting an intriguingly mechanical or otherworldly quality. Its petite, down turned mouth creates a distinctly contemplative and sorrowful demeanor, as though the creature carries the weight of untold mysteries. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

MaxCreation

Comments

Posts Quoted:
Reply
Clear All Quotes