Large Construct, Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 100 (11d10 + 12)
Speed 40 ft., Climb 40 ft.
STR
17 (+3)
DEX
18 (+4)
CON
17 (+3)
INT
15 (+2)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws STR +6, DEX +7, CHA +6
Skills Intimidation +7
Damage Immunities Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Poisoned
Senses Blindsight 60 ft., Darkvision, Passive Perception 12
Languages Primordial --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Pounce. Increase the monster's effective damage for 1 round by the amount it deals with the bonus action gained from this trait.

Undead Fortitude. Increase the monster's effective hit points by 7

 Alpha. The monster can command inferior Blade Beasts in battle. Increases intimidation by 4

Actions

Multiattack. The beast makes three attacks: two with its stingers and one with its limb/bite

Lance Limb. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12) piercing damage, and the target is grappled (escape DC 12). The Blade Beast had 6 limbs, but only 3 can be used to attack.

Fire Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10+7) fire damage on a failed save, or half as much damage on a successful one.

Ice Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10+7) ice damage on a failed save, or half as much damage on a successful one

BiteMelee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: (1d4 + 4) piercing damage plus (3d6)poison damage. The target must make a DC 11 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.

Description

Blade Beats are large undead monsters. Centuries ago, an evil sorcerer combined various steel weapons, animating them to create the precursor to the Blade Beast. Given the ability to replicate themselves when given enough mana and and a large supply of steel, these beasts slowly evolved into masters of destruction. These beast are neutral when free, shying away from most fights. But when commanded by a powerful undead magic wielder, they are extremely hostile and thirsty for blood. They have six metal limbs similar to lances, a fanged metallic mouth, and a large metallic stinger. They prefer surprise attacks and ambushes, and they often hunt in packs. They also have a magical consciousness, and mostly attack with a strategy. An Alpha blade beast is the superior form of the ordinary Blade Beast. An Alpha is created when a regular Blade Beast finds a large steel source and has a large amount of mana channelled through it. Alpha blade beasts get first pickings to any steel source the pack finds and can control inferior blade beasts to do its bidding. Alpha beasts have an extra stinger. One stinger is permanently enchanted to be on fire and another is permanently enchanted to be at subzero temperatures

Previous Versions

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Monster Tags: construct

Habitat: MountainUnderdarkUrban

RogueMaster92

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