Pounce. Increase the monster's effective damage for 1 round by the amount it deals with the bonus action gained from this trait.
Undead Fortitude. Increase the monster's effective hit points by 7
Multiattack. The Blade Beast makes 2 attacks, one with its stinger and one with its limb/bite
Lance Limb. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12) piercing damage, and the target is grappled (escape DC 12). The Blade Beast had 6 limbs, but only 3 can be used to attack.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: (1d4 + 4) piercing damage plus (3d6)poison damage. The target must make a DC 11 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.
Description
Blade Beats are large undead monsters. Centuries ago, an evil sorcerer combined various steel weapons, animating them to create the precursor to the Blade Beast. Given the ability to replicate themselves when given enough mana and and a large supply of steel, these beasts slowly evolved into masters of destruction. These beast are neutral when free, shying away from most fights. But when commanded by a powerful undead magic wielder, they are extremely hostile and thirsty for blood. They have six metal limbs similar to lances, a fanged metallic mouth, and a large metallic stinger. They prefer surprise attacks and ambushes, and they often hunt in packs. They also have a magical consciousness, and mostly attack with a strategy.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/11/2020 9:11:27 AM
|
4
|
2
|
1
|
Coming Soon
|
Comments