AC
15
Initiative
+3 (13)
HP
33
(1d6)
Speed
40 ft., Swim 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 16 | +3 | +3 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 13 | +1 | +1 |
| CHA | 10 | +0 | +0 |
Senses
Passive Perception 11
Languages
None
CR
0 (XP 10; PB +2)
Traits
Pack Tactics. The baboon has Advantage on an attack roll against a creature if at least one of the baboon’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Talented. Add half the spell’s level (round down) to any ability check or saving throw the familiar makes.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 1 (1d8+3+2) Force damage.
Multiattack. The familiar makes a number of Rend attacks equal to half this spell’s level (round down). The familiar can replace one of these attacks with Prowl if available.
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