Fire Vulnerability. The Chryssalid cannot take reactions if it has taken fire damage since the beginning of the turn.
Leap. The Chryssalid can use 5 feet of its movement to make a vertical leap 20 feet high.
Action Name. Enter the description for your action.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 4 (2d4) slashing damage, 2 (1d4) poison damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 6 hours. If a creature other than a construct, elemental, celestial, or ooze would be reduced to 0 hit points by this attack, it dies, and, after 1d4 turns, 1d4 Chryssalid Spawn under the Chryssalid's control appear somewhere within a 20 foot radius of where the targeted creature died. They have the same stats and actions as a Chryssalid, but with 3d8 (12) hit points; challenge rating 2; armor class 10; and STR 8, DEX 14, and CON 6.
Slash. The Chryssalid makes one melee attack with its claws when hit by a melee attack or when a creature moves within 5 feet of it.
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