Medium Monstrosity, Unaligned
Armor Class 15 Natural Plate
Hit Points 45 (8d8)
Speed 60 ft., Burrow 10 ft.
STR
10 (+0)
DEX
16 (+3)
CON
16 (+3)
INT
4 (-3)
WIS
8 (-1)
CHA
4 (-3)
Saving Throws DEX +6, CON +6
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Charmed, Stunned
Senses Darkvision 120 ft, Passive Perception 13
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Fire Vulnerability. The Chryssalid cannot take reactions if it has taken fire damage since the beginning of the turn.

Leap. The Chryssalid can use 5 feet of its movement to make a vertical leap 20 feet high.

Actions

Action Name. Enter the description for your action.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 4 (2d4) slashing damage, 2 (1d4) poison damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 6 hours. If a creature other than a construct, elemental, celestial, or ooze would be reduced to 0 hit points by this attack, it dies, and, after 1d4 turns, 1d4 Chryssalid Spawn under the Chryssalid's control appear somewhere within a 20 foot radius of where the targeted creature died. They have the same stats and actions as a Chryssalid, but with 3d8 (12) hit points; challenge rating 2; armor class 10; and STR 8, DEX 14, and CON 6.

Reactions

Slash. The Chryssalid makes one melee attack with its claws when hit by a melee attack or when a creature moves within 5 feet of it.

Habitat: Underdark

Someonee404

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