Large Fiend (Devil), Lawful Evil
Armor Class 19 (natural armor)
Hit Points 160 (17d10 + 75)
Speed 30 ft., Fly 25 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws INT +6, WIS +7, CHA +9
Skills Deception +7, Insight +6
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 12
Languages Infernal, Telepathy 120 ft.
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Bonestorm. Surrounding the devil is a whirling dervish of sharp bone fragments within 10 feet, when a creature first enters this radius or ends its turn within the radius it takes 10 slashing damage 

Calcified Clatters. So enraptured in skeletal structures is the devil that they prevent it from stealthy action- the devil has disadvantage on stealth checks.

Actions

Multiattack. The devil makes Two attacks: One with its Bone Scythe and one with its sting.

Bonescythe. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 6) slashing damage. When a humanoid is hit with an attack from the Bone Scythe it must make a DC 14 constitution check or they begin to ossify this worsens the more times they fail their save, the devil has advantage on attacks against those under its effects- doing the following effects until cured with a greater restoration:

  1. Tumescence: The creature bloats with bone and has its movement speed decreased by 10 feet, additionally they additionally have disadvantage on dexterity saving throws.
  2. Cage of bone: The creature is rendered unable to properly move by the growing bone, the creature has its movement speed decreased by 10 feet, additionally the creature has disadvantage on weapon attacks.
  3. Living Statue: The creature is utterly rendered immobile by their malignant bulk, the creature is considered paralysed.

Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Monster Tags: Devil

Shogthur

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