Small Humanoid (Goblinoid), Neutral Evil
Armor Class 13 Natural Armor
Hit Points 7 (2d6 + 2)
Speed 25 ft., Climb 25 ft.
STR
8 (-1)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Skills Athletics +1, Perception +3, Stealth +8
Damage Vulnerabilities Cold, Lightning
Damage Resistances Poison
Gear Obsidian Macuahuitl, Blowgun & Poison Darts, Quiver of Blowgun Darts, Canopy Harness/ Vine Ropes, Gathering Pouch
Senses Darkvision 60 ft., Passive Perception 9
Languages Goblin THey speak mainly Goblish, a variant of Goblin, as well as Goblin.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

 

  • Adaptive Chromatophores. The goblin’s pebbled skin shifts color, pattern, and texture to match foliage, bark, mud, or stone. The goblin has Advantage on Dexterity (Stealth) checks made to blend into its environment, even when only lightly obscured by rainforest terrain.

  • Prehensile Grip. The goblin has Advantage on ability checks and saving throws made to avoid falling or being disarmed while climbing through the rainforest canopy.

 

 

Actions

 

  • Blowgun. Ranged Weapon Attack: +4 to hit, range 25/100 ft., one target. Hit: 1 piercing damage plus 3 (1d6) poison damage. If the chroma goblin was camouflaged or unseen when making this attack, the target must succeed on a DC 11 Constitution saving throw or have the Poisoned condition until the start of the goblin's next turn.

  • Obsidian Macuahuitl. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

 

 

Bonus Actions

Active Camouflage. The goblin rapidly alters its skin pigmentation and surface sheen to blend seamlessly with its immediate surroundings. It gains the Invisible condition until the start of its next turn, until it makes an attack roll, or until it takes damage. While this invisibility lasts, the goblin's speed is halved.

Reactions

Flesh Flash. When a creature the goblin can see misses it with an attack roll, the goblin pulses its chromatophores with a disorienting, rippling burst of color and moves up to 10 feet into adjacent foliage or up a trunk without provoking Opportunity Attacks.

Description

Canopy Goblins (also called Chameo-Goblins) are an arboreal goblinoid subspecies native strictly to dense, tropical rainforest environments.

Adapted to high canopies rather than subterranean tunnels, they possess pebbled skin embedded with chromatophores that rapidly shift pigmentation and texture, enabling them to mimic moss, tree bark, and foliage. They are natural climbers equipped with prehensile-toed grips and agile frames, not using metal armor in favor of natural camouflage. When hunting or defending territory, Canopy Goblins rely on stealth ambushes from above—disorienting prey with rapid chromatic flashes before striking with venomous blowgun darts and jagged, obsidian-edged macuahuitls.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Apocalytical

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