Large Ooze, Any Good Alignment
Armor Class 13 Natural armor
Hit Points 45 (8d10 + 5)
Speed 40 ft.
STR
19 (+4)
DEX
8 (-1)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
5 (-3)
Damage Resistances Psychic
Damage Immunities Acid, Bludgeoning, Poison, Radiant
Senses Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Berserk . when smudge is bloodied roll a 1d6 on a 6 smudge is berserk ,see clay golem "berserk" in monster manual

Actions

slam  Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 13 (3d6 + 4) bludgeoning damage plus 3 (1d6) acid damage

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Varkuunemberwake

Comments

Posts Quoted:
Reply
Clear All Quotes