- Fey Ancestry. The goblin has Advantage on saving throws against being charmed, and magic cannot put the goblin to sleep.
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Briar-Stride. Moving through nonmagical difficult terrain caused by thorns, briars, overgrown tangles, or enchanted undergrowth does not cost the goblin extra movement. In addition, the goblin takes no damage from contact with thorny vegetation.
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Bramble Camouflage. The goblin has Advantage on Dexterity (Stealth) checks made to hide in dense foliage, hollow roots, or patches of enchanted briars.
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Innate Spellcasting. The goblin’s innate spellcasting ability is Charisma (spell save DC 11). It can cast the following spell without needing material components: At will: Druidcraft, Minor Illusion
- Ironwood Thorn-Shiv. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 2 (1d4) psychic damage as the weapon hums with spiteful fey glamers.
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Spite-Sap Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 11 Wisdom saving throw or become afflicted with fey laughter: until the end of its next turn, its speed is halved, and it cannot take reactions.
Blink-Step Skitter (Recharge 4–6). The goblin takes the Disengage or Hide action. Alternatively, it can magically teleport up to 15 feet to an unoccupied space it can see that is inside or adjacent to a plant, tree, or patch of brambles.
Prickle Lash. When a creature within 5 feet hits the goblin with a melee attack, the living thorn-vines woven into its cloak lash out violently. The attacker takes 3 (1d6) piercing damage.
Description
Mottled bark-brown, mossy-green, or elder-violet skin covered in soft, velvet fuzz. The Bramble Cap Goblin's ears are unusually long, curling into petal-like frills, and their teeth are translucent like rose quartz or river glass. Small wild mushrooms, lichen, and blooming fairy bells sprout directly from their scalp and shoulder blades.
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