Small Humanoid (Goblinoid), Neutral Evil
Armor Class 16 (Natural Carapace & Thick Hide)
Hit Points 9 (2d6 + 2)
Speed 30 ft., Swim 35 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Skills Athletics +2, Stealth +6, Survival +3
Damage Vulnerabilities Lightning
Damage Resistances Piercing, Slashing
Gear Turtle-Shell Buckler & Carapace, Gator-Jaw Harpoons, Snorkel Reeds
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits
  •  Amphibious Hold. The goblin can hold its breath for up to 15 minutes.
  • Swamp Camouflage. The goblin has Advantage on Dexterity (Stealth) checks made to hide in murky water, mud, reeds, and mangrove roots. While submerged with only its periscope-like eyes and nostrils showing, it has Three-Quarters Cover (+5 to AC and Dex saving throws).

  • Basilisk Skitter (Water Dash). The goblin has wide, fringed toes that allow it to run across the surface of still or slow-moving water, mud flats, and quicksand as if it were normal ground, provided it ends its turn on solid ground or submerged. If it doesn't, it sinks into the water at the end of its turn.

  • Mud-Slick Shell. The goblin has Advantage on ability checks and saving throws made to escape or avoid being Grappled or Restrained.

 

 

Actions
  •  Snapping Beak-Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target is Grappled (escape DC 10). Until this grapple ends, the goblin cannot bite another target.
  • Gator-Tooth Harpoon. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 2 (1d4) poison damage. If thrown underwater or into marsh water, it suffers no disadvantage due to water resistance.

  • Reed Blowpipe (Bog Rot Dart). Ranged Weapon Attack: +4 to hit, range 25/100 ft., one target. Hit: 1 piercing damage plus 3 (1d6) necrotic or poison damage from swamp filth.

  • Death Roll. Melee Attack: +4 to hit, range grappled target, one target. Hit: Grappled creature takes 4 (1d8) slashing damage and is pulled Prone into the water or mud. 

 

 

Bonus Actions

Mire Skitter. The goblin takes the Disengage or Hide action. If it is in water or muddy terrain, its swimming speed increases by 10 feet until the end of the turn.

Reactions

Death Roll Snip. When a creature grappled by the goblin’s Snapping Beak-Bite attempts to escape and fails, the goblin violently twists its body. The grappled creature takes 4 (1d8) slashing damage and is pulled Prone into the water or mud. 

Description

Stocky, low-slung, and armored with a ridged, moss-covered dorsal scute plate resembling an alligator snapping turtle. The Bog-Lurker Goblin's skin is mottled olive-drab and muddy brown, with webbed, fringed claws that let them sprint bipedally across swamp water like a basilisk lizard before dropping into an alligator float.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Apocalytical

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