Armor Class
5
Hit Points
4
(2d4 + 2)
Speed
15 ft., Swim 15 ft.
STR
4
(-3)
DEX
10
(+0)
CON
10
(+0)
INT
2
(-4)
WIS
10
(+0)
CHA
4
(-3)
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained
Senses
Passive Perception 20
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Amphibious. The Bleeder can breathe both air and water
Actions
Latch On. The Bleeder attempts to latch onto a creature within 5 feet of it. The target must make a DC 15 Dexterity saving throw. On a failed save, the Bleeder latches onto the creature. Until the Bleeder's next turn, the creature takes 1d4 piercing damage whenever it takes an action or moves. At the beginning of the Bleeder's next turn, it detaches from its victim.
Description
Bleeders are found wherever there's fresh blood. They hunt in packs, latching onto victims and drawing their blood.
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