| Mod | Save | ||
|---|---|---|---|
| STR | 3 | −4 | −4 |
| DEX | 4 | −3 | −3 |
| CON | 3 | −4 | −4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 2 | −4 | −4 |
| CHA | 12 | +1 | +1 |
Adorable. Each turn, all adjacent creatures must succeed on a DC 5 WIS save or become charmed.
Move. It moves up to its speed.
Action Melee Attack. Melee Weapon Attack: -3 to hit, Hit: 1 (1d2 - 1) Piercing damage.
:( Sad. When attacked, any character adjacent to the squig must succeed a DC 27 INT save or take one cold damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
It's a tiny green worm with googly eyes.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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