Tiny Beast
AC 7 Squish.    Initiative −9 (1)
HP 3 (1d4 + 1)
Speed 10 ft., Burrow 5 ft.
Mod Save
STR 3 −4 −4
DEX 4 −3 −3
CON 3 −4 −4
Mod Save
INT 4 −3 −3
WIS 2 −4 −4
CHA 12 +1 +1
Senses Passive Perception 6
Languages None
CR 0 (XP 10; PB +2)
Traits

Adorable. Each turn, all adjacent creatures must succeed on a DC 5 WIS save or become charmed.

Actions

Move. It moves up to its speed.

Action Melee Attack. Melee Weapon Attack: -3 to hit, Hit: 1 (1d2 - 1) Piercing damage.

Reactions

:( Sad. When attacked, any character adjacent to the squig must succeed a DC 27 INT save or take one cold damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

It's a tiny green worm with googly eyes.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrassland

Ethan123456789_10

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