AC 13 Natural    Initiative +0 (10)
HP 20 (2d8)
Speed 60 ft.
Mod Save
STR 18 +4 +4
DEX 11 +0 +0
CON 16 +3 +3
Mod Save
INT 4 −3 −3
WIS 14 +2 +2
CHA 5 −3 −3
Senses Darkvision 60 ft; Passive Perception 12
Languages Understands the languages you know
CR 0 (XP 10; PB +2)
Traits

Flyby (Air Only). The spirit doesn’t provoke Opportunity Attacks when it flies out of an enemy’s reach.

Actions

Multiattack. The spirit makes a number of Rend attacks equal to half this spell’s level (round down).

Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 4 + the spell’s level Piercing damage.

Reactions

Opportunity Attack.

Description

Expend 3 Sorcery Points to cast without expending a spell slot, without preparing the spell, and without Material components. Enemies within 5 ft. of the summoned creature have Disadvantage on saving throws against spells you cast. You can modify it so that it doesn’t require Concentration. If you do so, the spell’s duration becomes 1 minute for that casting, and the spell ends early if you cast the spell again.

The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours.

Meant only for Shadow Sorcerer's Beasts of Ill Omen feature.

Kris_Wolfein

Comments

Posts Quoted:
Reply
Clear All Quotes