Cunning Action. On each of its turns, Arielon can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). Arielon deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Arielon that isn't incapacitated and he doesn't have disadvantage on the attack roll.
Multiattack. Arielon makes one melee attack with his shortsword and one melee attack with his dagger.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Poisoned Hand Crossbow. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. At the end of each of the poisoned target’s turns, it must repeat the save, taking 3 (1d6) poison damage on a failed save, or ending the effect on itself on a successful one.
Description
Son of a Lhazaarite trader baron, Arielon fell in with the Emerald Claw out of boredom and a sense of adventure, not patriotic or religious duty. That Dura, leader of the Emerald Claw detachement, is a smoking hot elven chick with a morbid charm didn't hurt either. He's been her lover for the better part of four months now. But now that they are hurting and killing innocent civilians in the Brelish countryside, he's starting to regret his decision.
Previous Versions
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2/12/2020 3:19:22 PM
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1
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Coming Soon
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