| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +13 |
| DEX | 20 | +5 | +5 |
| CON | 22 | +6 | +13 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +4 |
| WIS | 18 | +4 | +11 |
| CHA | 22 | +6 | +13 |
Fiendish Restoration. If Cathezar dies, her body dissolves into ichor, and she gains a new body instantly, reviving with all her Hit Points somewhere in the Abyss or Nine Hells. If Cathezar dies in either the Abyss or Nine Hells, her body dissolves and is revivied in the other plane. If she is killed in that other plane within the next day her body does not dissolve and she does not gain a new one.
Legendary Resistance (3/Day). If Cathezar fails a saving throw, she can choose to succeed instead.
Magic Resistance. Cathezar has Advantage on saving throws against spells and other magical effects.
Reactive. Cathezar can take one Reaction on every turn of combat.
Multiattack. Cathezar makes six Chain attacks and uses Constrict.
Chain. Melee Attack Roll: +13, reach 10 ft. Hit: 15 (2d8 + 6) Slashing damage plus 7 (2d6) Necrotic damage.
Constrict. Strength Saving Throw: DC 21, one Medium or smaller creature Cathezar can see within 5 feet. Failure: 17 (2d10 + 6) Bludgeoning damage. The target has the Grappled condition (escape DC 16), and it has the Restrained condition until the grapple ends.
Helm of Teleportation (3/day). Cathezar can use her Helm of Teleportation to cast Teleport.
Unnerving Gaze. Cathezar can make her face resemble one of her opponents departed loved ones or bitter enemies. Wisdom Saving Throw: DC 21, one creature Cathezar can see within 60 feet and can see her. Failure: The target has the Frightened condition until the end of its next turn. Success: The target is immune to Cathezar's Unnerving Gaze for the next 24 hours.
Teleport (Recharge 4–6). Cathezar teleports up to 120 feet to an unoccupied space she can see.
Parry. Trigger: Cathezar is hit by a melee attack roll. Response: Cathezar adds 7 to her AC against that attack, possibly causing it to miss.
Legendary Action Uses: 3. Immediately after another creature’s turn, Cathezar can expend a use to take one of the following actions. Cathezar regains all expended uses at the start of each of her turns.
Conjure Fiendish Chain (Costs 2 Actions). Cathezar conjures a fiery chain to bind a creature. Dexterity Saving Throw: DC 21, one creature Cathezar can see within 60 feet. Failure: 16 (3d6 + 6) Fire damage, and the target has the Restrained condition until the end of Cathezar's next turn, at which point the chain disappears. If the target is Large or smaller, Cathezar moves the target up to 30 feet straight toward herself. Success: The chain disappears.
Rake. Cathezar makes one Chain attack.
Description
Cathezar is a fiend, but is an outcast among both demons and devils. She is half demon and half devil, spawn of a doubly unholy union. Despite this, or perhaps because of it, she is so fierce that she believes that no one and nothing can overcome her; she is therefore completely fearless.
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