Undead Fortitude. If damage reduces the amalgam to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Necrotic Fog. If standing within 5 feet of the amalgam, any creature or player that isn't undead must make a Constitution saving throw with a DC of 15. If they fail they must take 1d6 Necrotic damage.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Limb Throw. Ranged Attack (20/60): one target. Hit: 1d4 bludgeoning damage + 4 Necrotic damage
Acid Splash. Ranged Attack (60): 5 x 5 area of effect, one target, Dex save with DC 10. Hit: 1d6 acid damage if successful.
Limb Shield. Defensive Action: It can put up a shield of limbs to absorb damage for 2 turns with the sacrifice of 4 health. AC +2. It cannot be stacked.
Description
The amalgam is, as the name implies, an amalgam of various corpses, be it humanoid or not, into one creature. It moves slowly and lumbers around clumsily. Acid and poisonous fog seep out of the many nooks and crannies between the melded corpses. Amalgams have to be conjured by powerful or foolish necromancers to exist.
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