Formation Training. At the start of its turn, the City Guard takes none or one of the following formations
Line Formation. While two or more guards are adjacent to each other, they can use the Hail of Arrows action. Attack rolls against guards in this formation have advantage.
Rank Formation. While a City Guard is within 5 feet directly in front of or behind another City Guard (Archer), it can make twice as many ranged weapon attacks when it takes the Attack action. However, all ranged weapon attack rolls made while in this formation have disadvantage.
Ambush Formation. While the guard benefits from half cover or better, it can assume this formation. While in this formation, ranged attack rolls against the guard have disadvantage, its ranged weapon attacks deal half damage on a hit, and the range of its ranged weapon attacks becomes 60/150 feet. While in this formation, the guards movement speed becomes 0.
Loose Formation. While in this formation, the City Guard maintains a distance of at least 10 feet from its allies. While in this formation, the guard has advantage on Dexterity saving throws. Additionally, when an enemy moves within 5 feet of the guard, the guard can use its reaction to move 5 feet away without provoking opportunity attacks, provided its speed is greater than 0.
Multiattack. The City Guard makes two ranged weapon attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Hail of Arrows (only in Line Formation). The guard launches a continuous barrage of arrows at a point on the ground within 150 feet. Until the start of the guard's next turn, arrows rain down in a 15-foot-radius area centered on that point. A creature must make a DC 13 Dexterity saving throw when it enters the area for the first time on a turn or starts its turn there. On a failed save, the creature takes 14 (4d6) piercing damage, and its speed is halved until the end of its turn.
Description
Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.
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