| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +4 |
| DEX | 16 | +3 | +5 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 11 | +0 | +2 |
| CHA | 14 | +2 | +2 |
Busy. Conversation is a leak. He plugs it.
Fair, not kind. Paid is paid. Unpaid is put ashore at the next legal quay.
Guild man. He answers to Mariners’ Hall and to Master Harrik Stormreel, not to temples and not to fare.
Weather-first. A pretty speech in a rising sea is how men drown.
No audience. He will not perform gratitude. If Brandt holds a stay in a storm, Othric nods once and goes back to the wheel.
Multiattack. The NPC makes two attacks, using Scimitar and Dagger in any combination.
Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage.
Club. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Bludgeoning damage.
Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Parry. Trigger: The NPC is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
Description
Tide-cut face, grey-brown beard kept short so it does not catch in rigging. Salt-bleached coat, dark, patched at the elbows. Soft cap indoors, the same cap in weather. Hands like oak: rope scars, ink on the first two fingers from the ledger. He smells of tar, wet wool, and cheap Dock Ward tea. He does not wear a sword to look pretty. The scimitar hangs because a Coast captain who boards without one is a fool.
How he stands
Found often in the Sterncastle. Never in the passenger space unless coin is wrong. Speaks in short lines. Looks at cargo marks, not faces.
Lair and Lair Actions
Cabin
Sterncastle. Small. Bunk, chart table, lamp, oilskins on a peg. Door he can bar. That is his room, not a boss arena.
S3 — Captain’s cabin (chest, bolted)
Treasure:
Crew reserve: 40 gp, 120 sp (wages, not plunder).
Potion of Water Breathing (uncommon)
Sending Stone
Comments