Call the Coffin of the Headless: Once per turn (no action required) Captain Rancoz the Headless can call onto the Coffin of the Headless his ghost pirate ship wich apears within 30ft of Rancoz and follows his commands.
Necrotic Absorbtion: Captain Rancoz the Headless would take necrotic damage he regains hit points equal to the damage dealt instead.
Steps of Beyond: Captain Rancoz the Headless can at will, Once per turn, enter the Ethereal Plane from the Material Plane, or vice versa. It is impossible to detect in any way other than ethereal sight on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
Ethereal Body: Captain Rancoz the Headless can move through solid material and creatures without any penalty.
Ethereal Sight: Captain Rancoz the Headless can see up to 300ft into the Ethereal plane while it is on the Material plane and vice versa.
Soul Drain: Necrotic damage dealt by the Captain Rancoz the Headless ignores resistance to necrotic damage and deals half damage to creatures immune to it.
Headless: Captain Rancoz the Headless is immune to effects that would cut his head, such as the effects of a Vorpal weapon because he is already headless.
Evasion: Whenever Captain Rancoz the Headless would take damage from a successfull Dexterity save it takes no damage instead.
Convulsing Spirit: A creature posessed by Captain Rancoz the Headless takes 1d10 necrotic damage at the start of its turn.
Multiattack: The Captain Rancoz the Headless makes five attacks on its attack action other than the Ethereal Pistol wich it can only make three attacks with.
Ethereal Pistol: Ranged Weapon Attack +13 to hit, one target, 60/180 range, for 1d10+8 piearcing damage, this weapon has the ethereal property.
Ethereal Smitar: Melee Weapon Attack +13 to hit, one target, 5ft reach, one target, for 1d6+8 slashing damage, this weapon has the ethereal property.
Draining Touch (Rancoz resorts to this attack when enraged or in danger otherwise it prefers to use its weapons following his honour code of combat): Melee Weapon Attack +13 to hit, one target, 5ft reach, one target for 1d4+8 slashing damage + 4d10 necrotic damage.
A creature hit by this attack must succeed in a DC 19 Constitution saving throw, having its Strength reduced by -1.
The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a long rest.
If a creature dies in this way it returns as a Ghost under Rancoz´s control within 1d6+1 hours of its death.
Spirit Possession: The Captain Rancoz the Headless can attempt to as an action possesse a living creature within 5ft of it, or it otherwise posesses a creature that fails its attempt to attune to the Coffin of the Headless.
Creatures immune to the charmed condition are immune to this possession.
The target must succeed in a DC 19 Charisma saving throw on a failure Captain Rancoz the Headless possesses its body.
A creature possessed in this way may roll a DC 19 Charisma saving throw before every action it takes or movement it does, on a failure the creature fails to perform the action as the Captain Rancoz the Headless comands its body to seize its resulution.
A possessed creature can attempt to break free at the end of its turn by suceeding in a DC 19 Charisma saving throw, breaking free on a failure.
Captain Rancoz the Headless can on its action attempt to control the possessed creature forcing it to act against its will, the creature may attempt to stop acting by succeeding in a DC 19 Charisma saving throw on a success Captain Rancoz the Headless fails to control its body.
While possessing a creature Captain Rancoz the Headless can only attempt to control it and cannot use any of its other actions.
Ethereal Slash (Aplies Only on Melee Attacks): As a bonus action Rancoz can partialy cross the ethereal plane it has a +3 bonus to its attack rolls on attack rolls it makes agaisnt creatures that are not ethereal or that do not have a source of ethereal protection.
Martial Prowess: Captain Rancoz the Headless is a master of dueling and battle he has 3 reactions for round, it can onlu use its Evasive Manouver Once per round.
Parry: As a reaction to being targeted by a weapon attack Captain Rancoz the Headless can increase its AC by +3 potencialy making the attack miss.
Evasive manouver (1 per Round): As a reaction to being targeted by an attack, spell or being within the area of an area of effect effect Captain Rancoz the Headless can move up to half of its movement speed without provoking attacks of oportunity potencialy making the attack miss or leaving the area of the area of effect effect.
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