Medium or Small Humanoid, Neutral
AC 17 Partial Plate Armor    Initiative +3 (13)
HP 90 (12d8 + 36)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 15 +2 +2
CON 16 +3 +3
Mod Save
INT 12 +1 +1
WIS 12 +1 +1
CHA 14 +2 +2
Skills Athletics +6, Intimidation +5, Perception +4
Resistances Fire, Psychic
Gear Splint Armor, Greatsword, Heavy Crossbow, A shard of chardalyn (shard flavor), Belt pouch with 15 gp
Senses Darkvision 60 ft; Passive Perception 14
Languages Common, Infernal Common plus one other language
CR 3 (XP 700; PB +2)
Actions

Multiattack. Skath makes three attacks with his Chardalyn-Scarred Longsword.

Chardalyn-Scarred Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 2 (1d4) psychic damage.

Frost Fracture (Recharge 5–6). Skath unleashes the shard's power. Each creature in a 10-foot radius centered on him must make a DC 14 Constitution saving throw. On a failure, a target takes 7 (2d6) cold damage and has its speed halved until the end of its next turn. On a success, it takes half as much damage and doesn't have its speed reduced.

Reactions

Parry. Trigger: The warrior is hit by a melee attack roll while holding a weapon. Response: The warrior adds 2 to its AC against that attack, possibly causing it to miss.

Legendary Actions

 

  • Attack (Costs 1 Action): Skath makes one attack with his Chardalyn-Scarred Longsword.

  • To Me! (Costs 1 Action): A Zhentarim guard within 30 feet of Skath can use its reaction to move up to its speed and make one weapon attack.

  • Reposition (Costs 2 Actions): Skath moves up to his speed without provoking opportunity attacks.

 

Lair and Lair Actions

  • Lair Actions: When fighting in El Luskano, Skath takes initiative count 20 to cause one of the following effects; he can't use the same effect two rounds in a row:

    • Falling Lamp: An oil lamp or chandelier falls at a point Skath chooses within 60 feet of him, shattering and creating a fire zone in a 5-foot radius. Any creature that enters the area or ends its turn there takes 3 (1d6) fire damage.

    • Reinforcements: Two Zhentarim thugs burst through a side door, joining the combat on initiative count 20 of the next round.

Previous Versions

Name Date Modified Views Adds Version Actions
9/28/2026 10:37:40 PM
5
1
--
Coming Soon

Habitat: Any

Sayii

Comments

Posts Quoted:
Reply
Clear All Quotes