| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 15 | +2 | +2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 12 | +1 | +1 |
| CHA | 14 | +2 | +2 |
Multiattack. Skath makes three attacks with his Chardalyn-Scarred Longsword.
Chardalyn-Scarred Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 2 (1d4) psychic damage.
Frost Fracture (Recharge 5–6). Skath unleashes the shard's power. Each creature in a 10-foot radius centered on him must make a DC 14 Constitution saving throw. On a failure, a target takes 7 (2d6) cold damage and has its speed halved until the end of its next turn. On a success, it takes half as much damage and doesn't have its speed reduced.
Parry. Trigger: The warrior is hit by a melee attack roll while holding a weapon. Response: The warrior adds 2 to its AC against that attack, possibly causing it to miss.
-
Attack (Costs 1 Action): Skath makes one attack with his Chardalyn-Scarred Longsword.
-
To Me! (Costs 1 Action): A Zhentarim guard within 30 feet of Skath can use its reaction to move up to its speed and make one weapon attack.
-
Reposition (Costs 2 Actions): Skath moves up to his speed without provoking opportunity attacks.
Lair and Lair Actions
-
Lair Actions: When fighting in El Luskano, Skath takes initiative count 20 to cause one of the following effects; he can't use the same effect two rounds in a row:
-
Falling Lamp: An oil lamp or chandelier falls at a point Skath chooses within 60 feet of him, shattering and creating a fire zone in a 5-foot radius. Any creature that enters the area or ends its turn there takes 3 (1d6) fire damage.
-
Reinforcements: Two Zhentarim thugs burst through a side door, joining the combat on initiative count 20 of the next round.
-
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/28/2026 10:37:40 PM
|
5
|
1
|
--
|
Coming Soon
|
Comments