Blurred Movement. Attack rolls against the kamaitachi have disadvantage unless the tatsumaki is incapacitated or restrained.
Nimble Escape. Kamaitachi can take the Disengage or Hide action as a bonus action on each of its turns.
Dissonant Whispers (1/Day). Kaitachi can cast Dissonant Whispers spell as a bonus action. This spell DC saving throw is 14.
Demonic Gust. Kaitachi is able to cast Gust of Wind as an action at will. This spell saving throw DC is 14. In addition if any target fail saving throw against this spell it's also knocked prone.
Crippling strike. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5(1d6 + 2) [slashing] damage and the target must succeed on a DC 15 Dexterity saving throw or it speed is reduced by 5 ft. until it finishies long rest.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 8(3d4 + 4) [slashing] damage.
Demonic medicine. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 4(1d6+ 2) [piercing] damage and the target target must succeed on a DC 13 Constitution saving throw or be Paralyzed for 1 turn. If its saving throw result is 5 or lower target is Paralyzed for one hour. Paralyzed creature can make a DC 20 Constitution saving throw to end this effect at the end of its turn.
Description
Known as the “sickle weasel,” Kamaitachi are deadly monsters that resemble the small mammal but has sharp, curved blades for claws. The creature is often said to travel in a pack of three, and exact its devious plan as a group; the first pushes the victim to the ground, either by a strong gust of wind or a swift motion. The second would proceed to cut off your legs by the knees, while the third would, interestingly, apply medicine and suture the wound so that you wouldn’t bleed to death. The trio would execute these three actions so quickly, it has been said that many victims–male, exclusively–can miss this violent act simply by blinking, as it happens almost instantaneously.
Previous Versions
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Posted Feb 14, 2020Now I’ve gotta admit, these are some pretty interesting/entertaining stats. Would’ve loved to have used these against my players.
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Posted Feb 15, 2020I used it in my players japanese themed adventure.
On the first encounter they had to retreat, since with good stealth rolls in high grass enviroment they had no chance against their hit and run tactic.
They prepered arena made of ropes soaked with oil and set with fire, andand used major illusion spell to lure them into this trap.
They prepered antitoxin as well.
It ended up with good combat encounter.