Medium Fiend (Devil), Lawful Evil
Armor Class 16 (natural armor)
Hit Points 100 (10d8 + 50)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws CON +8, WIS +5, CHA +6
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Infernal, Telepathy 120 ft.
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Terrible Speed. The devil can make two reactions in its turn so long as it has hit with its Binding chain attack either this turn or the turn prior. 

Salt the Wound. When a hostile creature is reduced to half hitpoints within 30 feet of the devil it is stunned until the end of its next turn.

Gaolers Gaze. Creatures within 30 feet of the devil are incapable of attempting to hide from it by physical means.

Actions

Multiattack. The devil makes two attacks with its chains.

Binding Chain. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The Target is grappled with an escape DC of 14, if it is already grappled it instead becomes paralysed and takes 20 (3d10+5) Psychic damage.

Animate Chains (Recharges after a Short or Long Rest). Up to four chains the devil can see within 60 feet of it magically sprout razor-­edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried.

Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.

Reactions

Disarming Chains. As a reaction to missing with an attack the devil can lash out with its chains attempting to force a creature to drop whatever is in their hands, the creature must make a dexterity saving throw or drop whatever they are holding and be unable to cast spells with somatic components or make weapon attacks until the end of the devils next turn.

Cage of Chains. As a reaction to taking damage the devil can wrap itself in chains to grant itself protection and razor sharp barbs, gaining 5 to its AC and dealing 5 slashing damage to a creature when it makes a melee attack against the devil.

Crown of Chains. As a reaction to being targeted by a spell the devil can manifest a cage of steel atop the head of the spellcaster if they are within 60 feet, they must make a DC 16 Strength saving throw to wrest it from their head, or be unable to use verbal spell components until removed- if the spell cast requires verbal components it is negated.

Monster Tags: Devil

Shogthur

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