Huge Aberration, Chaotic Evil
Armor Class 17 Natural Armor
Hit Points 168 (16d12 + 64)
Speed 40 ft., Chthonians can burrow through solid rock, however its surface speed drops to 30ft.
STR
23 (+6)
DEX
10 (+0)
CON
19 (+4)
INT
14 (+2)
WIS
15 (+2)
CHA
12 (+1)
Skills Perception +6
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Prone, Stunned
Senses Tremorsense 120ft, Passive Perception 16
Languages Telepathy Telepathy 100 miles (can only broadcast emotions and dread, not fine speech, unless contacting another Chthonian)
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Tunneler. The Chthonian can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

Innate Spellcasting (Psionics). The Chthonian’s innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:

  • At will: mending (targeting stone/earth structures only)
  • 3/day each: earth tremor, shatter
  • 1/day: earthquake (centered on itself; the Chthonian is immune to the effects of its own earthquake spell)

Psychic Resonance. A creature that starts its turn within 30 feet of the Chthonian and is aware of it must succeed on a DC 16 Wisdom saving throw or become frightened until the start of its next turn. While frightened this way, a creature's speed is halved.

Actions

Multiattack. The Chthonian makes three attacks: one with its Bite and two with its Tentacles.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) piercing damage plus 7 (2d6) acid damage.

Tentacles. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). The Chthonian has twelve tentacles, but can only grapple up to four creatures at a time.

Seismic Pulse (Recharge 5–6). The Chthonian slams its massive body against the surrounding earth, sending out a violent shockwave. Each creature on the ground within 60 feet of the Chthonian must make a DC 18 Dexterity saving throw. On a failed save, a creature takes 36 (8d8) bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone. Structures in this area take double damage.

Description

Chthonians are massive, worm-like subterranean aberrations that manipulate tectonic forces and can blast minds with telepathic dread.

Monster Tags: aberration

00ramiel00

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