| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 15 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 9 | −1 | −1 |
| WIS | 11 | +0 | +0 |
| CHA | 7 | −2 | −2 |
Death Burst. The blood demon explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 5- foot Emanation originating from the blood demon.
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage.
Blood Armor. The blood demon takes 7 (2d6) necrotic damage to form a suit of armor around itself made entirely of blood. The blood demon’s AC increases to 14.
Blood Breath (Recharge 6). Dexterity Saving Throw: DC 11, one creature the blood demon can see within 15 feet. Failure: The target has the Restrained condition for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Siphon (1/day). Constitution Saving Throw: DC 11, one creature the blood demon can see within 30 feet. Failure: The target takes 14 (4d6) necrotic damage. Success: half damage. The blood demon regains hit points equal to the damage dealt.
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