Medium Fiend (Demon), Neutral Evil
AC 11    Initiative +2 (12)
HP 28 (6d6 + 6)
Speed 20 ft., Fly 20 ft., Swim 20 ft.
Mod Save
STR 8 −1 −1
DEX 15 +2 +2
CON 12 +1 +1
Mod Save
INT 9 −1 −1
WIS 11 +0 +0
CHA 7 −2 −2
Skills Stealth +3
Resistances Cold, Fire, Lightning
Immunities Poison; Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Aquan, Terran)
CR 1/4 (XP 50; PB +2)
Traits

Death Burst. The blood demon explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 5- foot Emanation originating from the blood demon.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage.

Blood Armor. The blood demon takes 7 (2d6) necrotic damage to form a suit of armor around itself made entirely of blood. The blood demon’s AC increases to 14.

Blood Breath (Recharge 6). Dexterity Saving Throw: DC 11, one creature the blood demon can see within 15 feet. Failure: The target has the Restrained condition for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Siphon (1/day). Constitution Saving Throw: DC 11, one creature the blood demon can see within 30 feet. Failure: The target takes 14 (4d6) necrotic damage. Success: half damage. The blood demon regains hit points equal to the damage dealt.

AarontheArcane

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